Universal Access in Ambient Intelligence Environments: 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006, Revised Papers

Portada
Constantine Stephanidis, Michael Pieper
Springer, 2007 M08 23 - 467 páginas
Since its establishment in 1995, the ERCIM Working Group “User Interfaces for 1 All” (WG UI4ALL) has systematically promoted the proactive realization of the design for all principles in HCI. Its activities have included the organization of a se- 2 ries of very successful workshops that have contributed to consolidate recent work and stimulate further discussion on the state of the art in user interfaces for all and its increasing range of applications in the upcoming Information Society. Such wo- shops have brought together, in a new scientific community, researchers and teams working not only in the different ERCIM organizations, but also in organizations beyond ERCIM and the European boundaries, who share common interests and as- rations and contribute to the endeavors towards making the Information Society equally accessible to all citizens. This volume contains the proceedings of the last ERCIM “User Interfaces for All” Workshop. The work of the ERCIM WG UI4ALL led in 2001 to the establishment of the - ternational Conference on Universal Access in Human–Computer Interaction 3 (UAHCI) , which takes place in the context of the HCI International Conference se- 4 ries . UAHCI has established an international forum for the dissemination and - change of scientific information on theoretical, methodological and empirical research that addresses all issues related to the attainment of universal access in the devel- ment of interactive software, attracting participants from a broad range of disciplines and fields of expertise.
 

Contenido

Ambient Intelligence and the Disappearing Computer
3
Human Computer Confluence
14
A Customizable CameraBased Human Computer Interaction System Allowing People with Disabilities Autonomous HandsFree Navigation of Multipl...
28
Interactive TV Design That Blends Seamlessly with Everyday Life
43
Hybrid Knowledge Modeling for Ambient Intelligence
58
Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World
78
Alice Through the Interface Electronic Mirrors as HumanComputerInterface
88
Does an Avatar Improve the Interaction?
99
FAST AIDE Function Annotated Storyboards Targeting Applicability Importance Design Elaborations
261
A Case Study Approach
273
Defining Acceptable Levels of Accessibility
287
Combined User Physical Physiological and Subjective Measures for Assessing User Cost
304
User Interfaces for Persons with Deafblindness
317
Display Characteristics Affect Users EmotionalArousal in 3D Games
337
Experiences of a Formative Multimethod Evaluationand Its Implications for System Development
352
Mobile Messenger for the Blind
369

The Relevance of User Characteristics for a Transgenerational Design
117
Designing Intelligent Tutors to Adapt Individual Interaction
137
User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users
154
Experiences in the eTourism Domain
173
Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio
192
Scenarios for Personalized Accessible Multimedia Messaging Services
211
Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience
228
Automatic Evaluation of Mobile Web Accessibility
244
Subway Mobility Assistance Tools for Blind Users
386
An Accessible Multimodal Pong Game Space
405
BarrierFree WebsitesJust by Simply Pressing the Button?Accessibility and the Use of ContentManagementSystems
419
Inclusive Design of Ambient Knowledge Transfer
427
Web Mediators for Accessible Browsing
447
Author Index
467
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Página 4 - Weiser's < 1991 > statement that 'the most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.

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